A downloadable game jam build

Skyhelm Holy jam 2025

Skyhelm is a fast, experimental PvP sandbox built around drifting islands. Expect chaos, momentum, and emergent encounters rather than guided objectives. Players freely switch between controlling their character and steering their island itself. Outcomes are driven by spatial awareness, momentum, and player decisions.

๐Ÿ”— Play here: https://skyhelm.up.railway.app/


Drift Mode

Fast, precise on-foot combat. Rapid-fire projectiles deal low damage but strong knockback.

Helm Mode

High-risk island control. A powerful helm blast deals heavy damage, transfers momentum to the island, and has a 5-second cooldown.

*Switching between modes creates emergent island momentum and spatial control.

๐ŸŽฎ Controls

  • Move: WASD / Joystick
  • Attack: Click / Tap Screen
  • Toggle Drift/Helm Mode: Space Bar / Mobile Button

๐Ÿ“ˆ Progression

Progression is tied directly to combat. Defeating other players increases your presence in the arena, making you stronger and more dangerous over time.


๐Ÿงฑ Tech Stack

  • Phaser โ€“ Client rendering and input
  • Colyseus โ€“ Real-time multiplayer networking
  • PixelLab AI โ€“ Pixel art generation
  • Tiled โ€“ Map editor

๐Ÿ’ก Game Jam Build Focus

  • Fast PvP combat
  • Emergent island physics
  • Kill-based power growth
  • Designed for immediate play and experimentation
Updated 14 days ago
Published 16 days ago
StatusPrototype
AuthorFlyGon LiTe
Made withPhaser
Tags2D, Isometric, Multiplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Joystick, Touchscreen
MultiplayerServer-based networked multiplayer
LinksHomepage

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